WoW players discriminated at work. Should employers think creatively?

Apparently some employers are discriminating against some online gamers. To be fair, the source of this news is a post in a forum that has been picked up and repeated throughout several blogs probably making it much more of an issue than what it really is. Nevermind, we are going to latch on to it.

From the forum post it seems that some employers don’t want to recruit World of Warcraft players because their mind is never 100% on their work. Of course the first thing one ever thinks is “whose is?” I mean, we all have a life, family, friends, hobbies, threatening Russia mafia trying to collect gambling debts, etc. and the mind will tend to drift from work to other lesser pursuits at various times during the day.

Sure, WoW may not have the mainstream appeal of traditional time-wasters like “Dancing with the Stars” (now, there’s something employers should discriminate against), sports (golf included), and general office gossip; but as far as obsessions go it could be much worse. In fact, if anything, employers should be encouraging their employees to get hooked on WoW.

Hear me out, here are the reasons why it’s good for an employee to play WoW:

  • WoW players are used to constant grinding (think mindless repetitious tasks)
  • WoW players can wait for hours on end for the last member of a raiding party  (think endless meetings that lead nowhere).
  • WoW players require little in way of stimulus, some XP and a new armor will do (think unpaid extra time)
  • WoW players know how to persevere to attain a goal, like killing a real tough boss (ok, bad example, tell them the real boss is a competitor’s CEO)
  • WoW players are used to interact with mindless NPC characters that give the same answer over and over (think complains to HR)

There are so many advantages to playing WoW over going to work in real life and, at the same time so many similarities, that one of the best moves a company could do is move entirely into virtual existence in WoW. Players Employees could be paid in XP and loot while grinding through reports and spreadsheets, or battle promotional campaign monsters.

WoW Workplace

Hey, have you seen the new elf in Marketing? She’s hot! — ok, so maybe not even then they’ll be totally focused on work. Screenshot by Juanpol

Sure, you would still need to give them some money to send kids to school and that sort of thing, but they’ll be happy whith much less as long as the loot is good and they’ll spend much less time in unproductive activities like chit-chatting about Letterman, commenting football games or discussing politics.

Should employers discriminate against World of Warcraft players? – Boing Boing